1/*
2Room Flags
3Door Flags:
4
5A single number, with the following meaning:
60) No door - An unrestricted exit that has no door, or a special door
7 that cannot be opened or closed with the ``open'' and ``close''
8 commands. The latter is useful for secret doors, trap doors,
9 or other doors that are opened and closed by something other
10 than the normal commands, like a special procedure or script
11 assigned to the room or an tObj in the room.
12
131) Closeable door - Normal doors that can be opened, closed, locked, unlocked,
14 and picked.
15
162) Pickproof - if locked, can be opened only with the key.
17
18
19Room Flags:
20
21A short mudDescription of the roomflags:
22
23A bitvector, with the following values:
241) DARK - self explanatory
252) DEATH - room is a deathtrap - a forced quit
263) NO_MOB - mobs will not enter this room
274) INDOORS - weather has no effect
285) PEACEFUL - no violence will work here
296) SOUNDPROOF - tell, gossip, shout, holler will not be heard here.
307) NO_TRACK - track will never find a path through this room
318) NO_MAGIC - no magic will work here.
329) TUNNEL - only one person allowed at one time
3310) PRIVATE - cannot enter if more than two persons there
3411) GODROOM - only for GODS of level 33 or above
3512) HOUSE - DO NOT USE
3613) HCRSH - DO NOT USE
3714) ATRIUM - DO NOT USE
3815) OLC - DO NOT USE
3916) * - DO NOT USE
40
41
42Sector Type
43
44 A single number (not a bitvector)
45defining the tCol of terrain in the room. Note that this value
46is not the number of movement points needed but just a number to
47identify the sector tCol. It can be any of the following:
48
490 INSIDE Indoors - typically small number of move points needed.
501 CITY The streets of a city.
512 FIELD An open field.
523 FOREST A dense forest.
534 HILLS Low foothills.
545 MOUNTAIN Steep mountain regions.
556 WATER_SWIM Water (swimmable).
567 WATER_NOSWIM Unswimmable water - boat required for passage.
578 FLYING The name says it all.
589 UNDERWATER Underwater - currently has no effect..
59*/